![]() Installs - which involves initialization of the runtime on a client device - are counted on all platforms the same way (WebGL and streaming included). Q: Does this affect WebGL and streamed games?Ī: Games on all platforms are eligible for the fee but will only incur costs if both the install and revenue thresholds are crossed. Q: When in the lifecycle of a game does tracking of lifetime installs begin? Do beta versions count towards the threshold?Ī: Each initialization of an install counts towards the lifetime install. We recognize that users will have concerns about this and we will make available a process for them to submit their concerns to our fraud compliance team. Q: What's going to stop us being charged for pirated copies of our games?Ī: We do already have fraud detection practices in our Ads technology which is solving a similar problem, so we will leverage that know-how as a starting point. If it's not, like a single level that can't upgrade then no. If you can get from the demo to a full game then yes. Q: If a game that's made enough money to be over the threshold has a demo of the same game, do installs of the demo also induce a charge?Ī: If it's early access, Beta, or a demo of the full game then yes. The reason is that Unity doesn’t receive end-player information, just aggregate data. The creator will need to pay for all future installs. Q: If a user reinstalls/redownloads a game / changes their hardware, will that count as multiple installs?Ī: Yes. The data being requested is aggregated and is being used for billing purposes. The Unity Runtime Fee will use data in compliance with GDPR and CCPA. Q: Is software made in unity going to be calling home to unity whenever it's ran, even for enterprice licenses?Ī: We use a composite model for counting runtime installs that collects data from numerous sources. We believe it gives an accurate determination of the number of times the runtime is distributed for a given project. "Q: How are you going to collect installs?Ī: We leverage our own proprietary data model. ![]() Here are those question/answer pairs, in full: Yesterday evening, a Unity spokesperson made an edit to the forum post, "Highlighting some of the question/answer pairs from this thread below for visibility." "We will also add cloud-based asset storage, Unity DevOps tools, and AI at runtime at no extra cost to Unity subscription plans this November." It then links to its original announcement blog post and subsequent FAQ. "[We will introduce a new Unity Runtime Fee that's based on game installs," the forum post originally began. Unity posted an FAQ on its forums to announce its changes, which will go into effect on January 1, 2024. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused.
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